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Month: April 2011

Release Dates

By Kit
|
April 29, 2011
| 21 Comments
| Game Design

So, we’re not going to finish Dragon-Guarded Land by tomorrow. Looks like May is when it’ll be out. We’ve finished the text except for a few small edits, but we’re still waiting on some art and then I have to do layout. Then to get proofs from some print-on-demand services, and we’ll be ready to […]

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Posted in %1$s Tagged %1$s 21 Comments

Four dimensions

By Kit
|
April 17, 2011
| No Comments
| Game Design

This is a really quick thought, that just came up in conversation with Austin: There are two (relevant) axes to consider when comparing RPGs to other media: interactivity vs. passivity, and visual vs. verbal. Here’s a chart: So, there are certain properties that visual media handle better than verbal—spectacle, small details being hidden in the […]

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Unfairness, Struggle, Glory

By Austin
|
April 13, 2011
| 4 Comments
| Game Design

Unfairness in stories, heroic stories in particular, is the point of those stories. To defeat overwhelming odds in the name of good is dramatic and interesting. Specifically though, heroes in these stories need to overcome the ways the opposition is unfairly better than them. In Tolkien’s tale, the humans fight back against huge armies of orcs […]

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The Best Game I’ve Ever Played

By Kit
|
April 3, 2011
| No Comments
| Game Design

Some talk on Twitter the other day (ending here) got me thinking about the best game I’ve ever played. Perhaps surprisingly, perhaps understandably, it violated a lot of the common assumptions about how to play role-playing games, but for at least two of us who played—me, and Austin—it changed the way we see role-playing games […]

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A New Direction

By Kit
|
April 1, 2011
| 1 Comment
| Game Design

We here at Transneptune Games have had a breakthrough. There’s been a lot of talk on this blog about things like “story” and “narrative”. We’ve talked about moral choice, the feel of a mechanic. We’ve even talked about, dare I say it?, fun. But we’ve realized that none of this is sufficient to make the […]

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