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Month: September 2011

Continuing Content

By Kit
|
September 11, 2011
| 7 Comments
| A Piece of Work development, Et in Arcadia Ego development, Game Design

(Ramble warning.) You know what’s great? Buying a game, being a fan of it, being able to go to your friendly local game store and get more for that game and incorporate it into your play, reinvigorating it and helping you keep enjoying this game you love. Or maybe you don’t even have to buy it, […]

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Posted in %1$s Tagged %1$s 7 Comments

At the Loom

By Austin
|
September 9, 2011
| No Comments
| Game Design

So we recently had a request from the brilliant @strasa for a post about meshing multiple arcs together when running Becoming Heroes. It was always our intention that it be done, as closely as possible, to give everyone an epic sense of destiny at work. Nothing is as iconic to fantasy as this particular story […]

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Post-Gen Con Deconstruction

By John
|
September 4, 2011
| 2 Comments
| Transneptuniana

So a thing came up on the Googles (over here) and it reminded me that we had not, in fact, posted about our experiences running a booth at Gen Con. This oversight will now be remedied, if only to pay homage to my feet. Running a booth at Gen Con was simultaneously exhausting, exhilarating, manic […]

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Piece of Piece of Work

By John
|
September 2, 2011
| 3 Comments
| A Piece of Work development, Game Design

So Kit keeps pestering me to write, and since tonight was particularly productive for developing Piece of Work, I thought I should write about that. Also, I’m in a writing sprint with the indefatigable Nora Last, so apologies if this ends up rushed. It’s for a good cause. Tonight we settled out how motives work, figured out how […]

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Posted in %1$s Tagged %1$s 3 Comments

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  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

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  • Actual Play
  • Critical Theory
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