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Month: June 2012

Mythender! Playtest!

By Kit
|
June 21, 2012
| No Comments
| Promotional

So, short update: I just ran a small playtest of Ryan Macklin’s Mythender with Quinn Murphy of Thoughtcrime Games. If you’ve got 2 hours 20 minutes to watch other people play a game, it’s up over here. The game’s great. Check it out!

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Why don’t we just play Primetime Adventures?

By Kit
|
June 11, 2012
| No Comments
| Game Design

So, I think Primetime Adventures is a great game. So great a game, that we might well ask why we don’t just use it for everything. Well, because of reasons. Let me unpack that a bit. Some time ago, I was promulgating the notion that most of what makes a successful instance of RPG play is […]

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Vulnerability and Trust in RPGs

By John
|
June 4, 2012
| 2 Comments
| Play Process

When we came up with the Circumstances system in Becoming Heroes, I’d thought we’d hit upon a really awesome mechanic that allows for fantastic moments of awesome. And I still do. But that observation has been tempered in a number of ways in the last year, and it deserves reconsideration. Let me fill in some […]

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Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
  • Games Galore 2012
  • Lucid development
  • Play Process
  • Promotional
  • Transneptuniana

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