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Month: September 2012

Piece of Work Character Sheet

By John
|
September 17, 2012
| No Comments
| A Piece of Work development, Promotional

They say that a picture is worth a thousand words. I think that character sheets are the pictures of the games they’re from. With that in mind, here’s a sneak peak into Piece of Work. Piece of Work character sheet

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Becoming Heroes Fast Character Generation

By John
|
September 4, 2012
| 1 Comment
| Play Process

So, having recently worked up a number of characters for one shots at Gen Con, I needed to figure out a way to make a lot of characters quickly. If we ever print a revision to Becoming Heroes, one thing I want to change about the book is to write a lot more advice about […]

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Posted in %1$s Tagged %1$s 1 Comment

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Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
  • Games Galore 2012
  • Lucid development
  • Play Process
  • Promotional
  • Transneptuniana

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