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Month: May 2013

Balance, Symmetry, and a third thing

By Kit
|
May 13, 2013
| No Comments
| Game Design

A few thoughts intersected the other day. Let’s see if I can get them down. Here’s the short of it: balance is a canard. You don’t want balance, at least not in an RPG. You want interesting choices. Balance is a response to one kind of failure of interesting choices, that of a dominant strategy. […]

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