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Month: May 2014

Playtest budgets

By Kit
|
May 29, 2014
| No Comments
| Game Design

I’ve been mulling over the idea of playtests-as-studies. I’ve been thinking particularly about a recent conversation I had with the inimitable Avery Mcdaldno, wherein they suggested that, for a game you intend to Get Out Into the World, you have a limited budget (maybe, say, 4 to 40) of playtests. And so each one has […]

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Whoa, a post!

By Kit
|
May 23, 2014
| No Comments
| Transneptuniana

Just shy of a year dormant, but a post! I’m gonna try to get over my “I must post something Worthwhile” hangup.

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Studies and playtests

By Kit
|
May 23, 2014
| No Comments
| Game Design

I’ve spent the day at the National Gallery, looking at Andrew Wyeth, Degas, Cassatt. When I was little, this was my least favorite museum (Air & Space and Natural History always claiming my affections), but as I grow older, I grow to appreciate it more. What struck me today was looking at a wall of […]

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Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
  • Games Galore 2012
  • Lucid development
  • Play Process
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