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Month: June 2014

Simplicity

By Kit
|
June 30, 2014
| No Comments
| Critical Theory, Game Design

I had a talk yesterday with Austin about beats. They’ve been on my mind a lot lately. I think a large part of what I like so much about Vincent’s games is that they help me structure play, beat by beat. They help keep scenes from being sketchy, they make surprising outcomes and shape moments. So, […]

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  • Bully Pulpit Games
  • Daniel Solis
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  • Rob Donoghue
  • Ryan Macklin
  • Story Games
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  • The Mighty Atom

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  • Actual Play
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