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Month: December 2014

What should my game say?

By Kit
|
December 30, 2014
| No Comments
| Et in Arcadia Ego development, Game Design

Or really, ask? How about this: the players are engaged in improv, with the general topic as the premise of your game. You’re kind of observing, sitting back and throwing a wrench in the works every time they get too comfortable, and nudging them back into the theme every time they drift too far. What […]

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Cognitive Load

By Kit
|
December 22, 2014
| 3 Comments
| Et in Arcadia Ego development, Game Design

I ran a little playstorm of Et in Arcadia Ego this weekend. It was very informative! One of the best things to come out of it was that, while there are many changes to make, I did not have to rip everything down and start from the ground up again, which is a sign of […]

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Posted in %1$s Tagged %1$s 3 Comments

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  • Bully Pulpit Games
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  • Deadly Fredly
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  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
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Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
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