Skip to content
Transneptune Games

Transneptune Games

Menu
  • About Us
  • Our Games
  • Contact

Category: Game Design

The Role of the Audience

By Kit
|
January 25, 2011
| 4 Comments
| Game Design

Role-playing games traditionally don’t have an audience. Not as such, anyway. Rather, all the participants are audience and auteur. Many indie games (Polaris, Shock:, perhaps even In a Wicked Age) play with the idea of rotating narrative authority, such that at any given time, some of the participants will be audience. Some of these games […]

Read More »

Posted in %1$s Tagged %1$s 4 Comments

Situation, Action, Character

By Kit
|
January 23, 2011
| No Comments
| Game Design

I’ll chime in in kind! I’m Kit. Similar to John, I got my start in RPGs with AD&D years ago, and took a meandering path from there through other games, until I ended up firmly in White Wolf’s World of Darkness territory for most of highschool and college. I had repeatedly skirted the amorphous land […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

From Humble Beginnings

By John
|
January 22, 2011
| No Comments
| Game Design

The first step of creation is to go from nothing to something. Hello! My name is John LeBoeuf-Little and I’m working with Kit and Austin under the auspices of Transneptune Games. I thought I’d kick off this blog with a post about my background and what we’ve been cooking up here in the labs. I’m […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

Posts navigation

Previous 1 … 10 11

Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
  • Games Galore 2012
  • Lucid development
  • Play Process
  • Promotional
  • Transneptuniana

Archives

  • May 2017
  • March 2016
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • January 2015
  • December 2014
  • June 2014
  • May 2014
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011

Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
  • Games Galore 2012
  • Lucid development
  • Play Process
  • Promotional
  • Transneptuniana

Archives

  • May 2017
  • March 2016
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • January 2015
  • December 2014
  • June 2014
  • May 2014
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011

Powered by WordPress Transneptune Games 2021 | All Rights Reserved.