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Category: Promotional

Piece of Work G+ Round-up

By John
|
April 10, 2013
| No Comments
| A Piece of Work development, Game Design, Promotional

So, I’ve been posting to G+ these snippets: they’re a little too small and underdeveloped for the blog but I thought I’d do a round-up and save them here. If you want to know more about how Piece of Work is going, take a look over here: On the topic of damage.On the topic of […]

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Piece of Work Character Sheet

By John
|
September 17, 2012
| No Comments
| A Piece of Work development, Promotional

They say that a picture is worth a thousand words. I think that character sheets are the pictures of the games they’re from. With that in mind, here’s a sneak peak into Piece of Work. Piece of Work character sheet

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Mythender! Playtest!

By Kit
|
June 21, 2012
| No Comments
| Promotional

So, short update: I just ran a small playtest of Ryan Macklin’s Mythender with Quinn Murphy of Thoughtcrime Games. If you’ve got 2 hours 20 minutes to watch other people play a game, it’s up over here. The game’s great. Check it out!

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Lucid: a game about dreams

By Kit
|
August 5, 2011
| No Comments
| Promotional

So, we’ve been too caught up in the excitement of Gen Con to mention this, but we’ve made and released a little game called Lucid. It’s about being in a shared lucid dream. It’s good and fun and weird and free. Check it out.

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Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
  • Games Galore 2012
  • Lucid development
  • Play Process
  • Promotional
  • Transneptuniana

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