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Tag: Becoming Heroes

Becoming Heroes Fast Character Generation

By John
|
September 4, 2012
| 1 Comment
| Play Process

So, having recently worked up a number of characters for one shots at Gen Con, I needed to figure out a way to make a lot of characters quickly. If we ever print a revision to Becoming Heroes, one thing I want to change about the book is to write a lot more advice about […]

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Decision Points in Character Creation

By John
|
April 9, 2012
| 3 Comments
| A Piece of Work development, Game Design

While we’re generally all about Becoming Heroes, we’ve recently hit upon one part that is harder than it needs to be—character generation. Right up front, we ask you to decide eight traits, three circumstances, and three ties. We don’t give you a lot of guidance around selecting these traits and people get stuck around six […]

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At the Loom

By Austin
|
September 9, 2011
| No Comments
| Game Design

So we recently had a request from the brilliant @strasa for a post about meshing multiple arcs together when running Becoming Heroes. It was always our intention that it be done, as closely as possible, to give everyone an epic sense of destiny at work. Nothing is as iconic to fantasy as this particular story […]

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We were interviewed!

By Kit
|
August 29, 2011
| 1 Comment
| Transneptuniana

By the wonderful Scott Dunphy of New Style. Check it out!

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Actual Play: BH-system Dr. Who

By John
|
August 11, 2011
| 5 Comments
| Actual Play

Well, Gen Con was utterly fantastic, despite feeling like I’ve been run over by a steamroller even a few days later. We got to meet nerd-famous people, hang out with friends, and to at least some extent, play games. One of those games was run by me, and was a game of Becoming Heroes inspired […]

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And Now the Con is Over

By Kit
|
August 8, 2011
| No Comments
| Transneptuniana

Gen Con was fantastic. Thanks to all the people, too many to name, who made it awesome. We sold well, we played well, and we had a great time. Particular thanks to Ryan Macklin, Jason Morningstar and Allie McCarthy for their help with advice on how to sell and pitch. For anyone who bought the […]

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Gen Con

By Kit
|
August 6, 2011
| No Comments
| Transneptuniana

Well, there’s one more day of Gen Con, and Transneptune Games has had—and hope to keep having—a great time. I’m taking a breather from the gaming, socializing, selling and accidental game designing, to recuperate. If you’re here, and you’ve not said hi yet, come by booth 1745 in Entrepreneurs’ Avenue. Unless you find us tonight, […]

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Game Master

By John
|
July 26, 2011
| 2 Comments
| Game Design, Lucid development

We’ve been talking a bit about games without GMs, particularly as we work up Lucid for the con. (Quick teaser: it’s an RPG about lucid dreaming. We think.) In so doing, it’s exposed an interesting point. The idea of what a “game master” is depends on the system you’re playing. Adversary? Guide? Prompt? All plausible […]

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Our first sale!

By Kit
|
July 20, 2011
| No Comments
| Transneptuniana

We’ve already sold two copies! I’m very excited. It’s like framing our first dollar and putting it up on the wall of our restaurant. If you’ve bought a copy, be sure to get in touch so that we can send you a PDF copy. Thanks, and we hope you like it.

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Gen Con and Publishing News

By John
|
July 20, 2011
| 4 Comments
| Transneptuniana

Great news! We finalized our print layout and are ready to accept orders for Becoming Heroes. You can pick it up here. We’re still working on the PDF/digital formats—we’re hoping to create a full-size and tablet version, and should have them soon. This is the culmination of a year of work for us and we’re […]

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  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
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  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

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  • Actual Play
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