(Ramble warning.)
You know what’s great? Buying a game, being a fan of it, being able to go to your friendly local game store and get more for that game and incorporate it into your play, reinvigorating it and helping you keep enjoying this game you love. Or maybe you don’t even have to buy it, if the designers release it for free—less support for the FLGS, but easier on your wallet. Or maybe you don’t have to buy it, but you do have to do something for it, some kind of weird activity.
At this point, we’ve moved beyond the “single simple perfect game” vs. “supplement treadmill” debate, I hope. The problem isn’t supplements, it’s poorly-thought-out supplements, it’s supplements with too many moving pieces to interact with the core and the other supplements cleanly. It’s supplements produced cynically to keep milking a property.1 But neither is a single-book game perfect. If the book is a seed to the random number generator of our brains, we sometimes want or need other books (or content) to get more seeds to get more outputs.
So, we’ve started to see some games doing an interesting thing, making free well-considered content that fits in and adds to the replay value of the original game. The two big examples of this are, to my mind, Fiasco‘s playsets and Apocalypse World‘s playbooks.2 (more…)
- Let me say: I don’t think that any but the second of these claims can be made substantively, but the other two are at least perceived to be the case sometimes. [↩]
- While the names are very similar, they’re importantly different: playsets are collections of content for different settings, to be used one-at-a-time in each game. Playbooks are types of character, to be combined in the same game with the other playbooks and with the playbooks in the core Apocalypse World book. [↩]