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Tag: Fiasco

Continuing Content

By Kit
|
September 11, 2011
| 7 Comments
| A Piece of Work development, Et in Arcadia Ego development, Game Design

(Ramble warning.) You know what’s great? Buying a game, being a fan of it, being able to go to your friendly local game store and get moreĀ for that game and incorporate it into your play, reinvigorating it and helping you keep enjoying this game you love. Or maybe you don’t even have to buy it, […]

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Posted in %1$s Tagged %1$s 7 Comments

What’s a GM for?

By Kit
|
March 8, 2011
| No Comments
| Game Design

Just a reminder: we’re not going to be posting as much until we get In a Dragon-Guarded Land out the door. We’re aiming for the first of April, but that release date may be a joke. I’m a big fan of Bully Pulpit’s games. Lately, we here have been playing some Fiasco, and dissecting it […]

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Posted in %1$s Tagged %1$s Leave a comment

A Circulatory System

By Kit
|
February 21, 2011
| 6 Comments
| Game Design

Here’s an idea that I’ve been hashing out with my friends Alex and Amir, neither of whom have enough internet presence to link to, sadly. Looking at games like Mouse Guard and Dread, we started thinking about limited resources, particularly resources-for-action, and refresh mechanics. Let me unpack that a bit. Both games very nicely constrain […]

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Posted in %1$s Tagged %1$s 6 Comments

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Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
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  • Play Process
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