Post-Gen Con!
And we’re back. Great time, saw and played with many great folks. We’re working on decompressing a bit, and then expect some more posts to be queued up here. Thanks to everyone who made it great!
And we’re back. Great time, saw and played with many great folks. We’re working on decompressing a bit, and then expect some more posts to be queued up here. Thanks to everyone who made it great!
Wow, this snuck up on us! Gen Con is happening in a little over a week. We’ll be there, all four of us! No booth this year, but we’ll be at Games on Demand playing and running our games and others. Come find us!
So a thing came up on the Googles (over here) and it reminded me that we had not, in fact, posted about our experiences running a booth at Gen Con. This oversight will now be remedied, if only to pay homage to my feet. Running a booth at Gen Con was simultaneously exhausting, exhilarating, manic […]
Gen Con was fantastic. Thanks to all the people, too many to name, who made it awesome. We sold well, we played well, and we had a great time. Particular thanks to Ryan Macklin, Jason Morningstar and Allie McCarthy for their help with advice on how to sell and pitch. For anyone who bought the […]
Well, there’s one more day of Gen Con, and Transneptune Games has had—and hope to keep having—a great time. I’m taking a breather from the gaming, socializing, selling and accidental game designing, to recuperate. If you’re here, and you’ve not said hi yet, come by booth 1745 in Entrepreneurs’ Avenue. Unless you find us tonight, […]
We’ve been talking a bit about games without GMs, particularly as we work up Lucid for the con. (Quick teaser: it’s an RPG about lucid dreaming. We think.) In so doing, it’s exposed an interesting point. The idea of what a “game master” is depends on the system you’re playing. Adversary? Guide? Prompt? All plausible […]
Great news! We finalized our print layout and are ready to accept orders for Becoming Heroes. You can pick it up here. We’re still working on the PDF/digital formats—we’re hoping to create a full-size and tablet version, and should have them soon. This is the culmination of a year of work for us and we’re […]
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