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Tag: history

The Best Game I’ve Ever Played

By Kit
|
April 3, 2011
| No Comments
| Game Design

Some talk on Twitter the other day (ending here) got me thinking about the best game I’ve ever played. Perhaps surprisingly, perhaps understandably, it violated a lot of the common assumptions about how to play role-playing games, but for at least two of us who played—me, and Austin—it changed the way we see role-playing games […]

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What We Have in Common

By Kit
|
February 10, 2011
| 8 Comments
| Game Design

The wonderful Joshua A.C. Newman recently tweeted this: In my Human Contact backer’s survey, the players who said they played D&D said, “D&D, of course”. All three of 248. This raises an interesting point. All three of us here at Transneptune began gaming with D&D. A lot of what we do exists in reaction to […]

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Epic Heights

By Austin
|
January 27, 2011
| 4 Comments
| Game Design

Hey there! My name’s Austin, and I form the third part of Transneptune’s game design trifecta. I got into gaming in high school, starting with Dungeons & Dragons. From there, I spent many winters playing World of Darkness and thinking about a game called Exalted. The latter influenced my game design ideas in pretty big ways, so I’m going to begin with saying that despite its many problems, I do love that game in all kinds of ways. But nevertheless, here are some things I’ve observed about Exalted.

The first thing I noticed about Exalted is the idea of Being Awesome. The Stunt mechanic exemplifies this idea. The concept that player characters should Be Awesome is not an integral part of every game nor should it be. Its sense of whimsical empowerment is particularly unsuited for Noir, Mystery and Survival Horror. But when I was playing Mage: The Ascension and D&D, I was always haunted by the suspicion that the game was promising more than it delivered. D&D may have elves, but when I played it, it was no LoTR. It was just a bunch of morally questionable guys killing orcs and taking their stuff. When I met Exalted, I thought I had found what I was looking for, the Awesome.

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Situation, Action, Character

By Kit
|
January 23, 2011
| No Comments
| Game Design

I’ll chime in in kind! I’m Kit. Similar to John, I got my start in RPGs with AD&D years ago, and took a meandering path from there through other games, until I ended up firmly in White Wolf’s World of Darkness territory for most of highschool and college. I had repeatedly skirted the amorphous land […]

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From Humble Beginnings

By John
|
January 22, 2011
| No Comments
| Game Design

The first step of creation is to go from nothing to something. Hello! My name is John LeBoeuf-Little and I’m working with Kit and Austin under the auspices of Transneptune Games. I thought I’d kick off this blog with a post about my background and what we’ve been cooking up here in the labs. I’m […]

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Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
  • Games Galore 2012
  • Lucid development
  • Play Process
  • Promotional
  • Transneptuniana

Archives

  • May 2017
  • March 2016
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • January 2015
  • December 2014
  • June 2014
  • May 2014
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • November 2012
  • October 2012
  • September 2012
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  • December 2011
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