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Tag: interpretive authority

Piece of Piece of Work

By John
|
September 2, 2011
| 3 Comments
| A Piece of Work development, Game Design

So Kit keeps pestering me to write, and since tonight was particularly productive for developing Piece of Work, I thought I should write about that. Also, I’m in a writing sprint with the indefatigable Nora Last, so apologies if this ends up rushed. It’s for a good cause. Tonight we settled out how motives work, figured out how […]

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Posted in %1$s Tagged %1$s 3 Comments

Interpretive Authority

By John
|
August 29, 2011
| 4 Comments
| Game Design

We bandy about a lot of pretentious terms when we’re talking to each other. One is this idea of narrative authority. When we say narrative authority, we’re talking about who is allowed to say what happens in the story. One of the things about indie RPGs I find most compelling is the way responsibility for […]

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Posted in %1$s Tagged %1$s 4 Comments

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