So in the Dragon Age computer/console games, you fight these endless hordes of faceless monsters called Darkspawn. The hero of the story must kill their leader in order to neutralize the giant horde of them that is threatening the ambiguously middle-ages european landscape. These monsters are the giant threat that the hero must deal with, but ultimately the hero’s victory over the Darkspawn is unsatisfying because the hero faces a foe that represents no moral quandary. Even the final boss, the Big Bad, is a mook! It is as faceless as its minions—despite being a fallen Elder God it offers no commentary, no insight whatsoever on the human or trans-human condition. It merely roars and directs its mindless masses. Luckily, I am finding that the sequel is much better about this, though certainly not perfect.