Hello all. Long time no write. We are hard at work on Et in Arcadia Ego these days, and that’s been the subject of many trips to the Baker Street Pub. While all of us had a feel for the genre and had our source material in mind, we kept having problems modeling that material with game mechanics. The problem wasn’t that the mechanics were bad—in a certain way, they actually accomplished the goals we set out to achieve. But we kept iterating on them, trying to make them match our inspiration, only to have them twist in our hands like so many fae promises. Last night we had a lot of progress stemming from applying some old-fashioned questioning our assumptions.