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Tag: Primetime Adventures

Why don’t we just play Primetime Adventures?

By Kit
|
June 11, 2012
| No Comments
| Game Design

So, I think Primetime Adventures is a great game. So great a game, that we might well ask why we don’t just use it for everything. Well, because of reasons. Let me unpack that a bit. Some time ago, I was promulgating the notion that most of what makes a successful instance of RPG play is […]

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Game Tasting: Primetime Adventures

By Kit
|
May 19, 2011
| 2 Comments
| Game Design

And on to night three. It was Primetime Adventures, by Matt Wilson. John ran it, Dan, Kate, Thaddaeus and I played. We decided on a show that ended up feeling like The IT Crowd meets Sliders, and it worked pretty well as a concept. I played the nerdy highschool protagonist, Kate my military brat tomboy […]

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Game Tasting Week

By Kit
|
May 15, 2011
| 1 Comment
| Game Design

So, this coming week, we of Transneptune (with some friends) are going to spend this coming week trying a different game every night. And we’re gonna post about it. Here’s the schedule: Monday: Apocalypse World Tuesday: Don’t Rest Your Head Wednesday: Primetime Adventures Thursday: How We Came to Live Here cancelled due to illness. Friday: 3:16 Carnage […]

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  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
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