This week, Rob Donoghue has been posting a compare-and-contrast about video games and tabletop games. On Tuesday, he said something that’s been brewing in my head for a bit.
The key point from that post, for my purposes, is that video games are very tolerant of failure—there’s almost no cost for failing, just the time invested in the failed attempt, because you can keep trying until you get it right. (I hope I’ve done his point justice, anyway.)
That didn’t sit right with me. Not because I don’t think he’s right—I do. That is a property of video games. But I think it’s purely a flaw.