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Tag: setting

Whither setting?

By Kit
|
August 17, 2011
| 8 Comments
| Et in Arcadia Ego development, Game Design

John and I were talking recently about Exalted, a game that Austin has a deep and complex relationship with, that I have never cared for or about. I was trying to hash out what my problems with it were, and we stumbled on something I think is interesting. What follows may be rambling. Other people […]

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Cybernoir

By John
|
June 23, 2011
| 4 Comments
| A Piece of Work development

A Piece of Work has a long, sordid history. It originally started out as a zombie “survival” RPG called Do Not Go Gentle—a game which might get made at some point, but which we had trouble nailing down. Then it became a kind of straight up cyberpunk game with heavy existential themes. Finally it settled […]

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Recess!

By Kit
|
June 21, 2011
| No Comments
| Game Design, Game Design Community

So, this weekend past I went to NerdNYC’s Recess. Normally, of course, we Transneptune folk are off in Colorado, but I happened to be in town this weekend, and made the best of it. I met some nice folks and played in some good games (particularly one run by the inestimable Jenskot), and picked up […]

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Teaching Situation

By Kit
|
May 20, 2011
| 1 Comment
| Game Design

So, without a game from last night to write about, I’ll take the opportunity to take some other thoughts that have been brewing and talk about what I see as the intrinsic elements of a story game, and how to communicate them. To start with, there are four major elements to a story-game, as I […]

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Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
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