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Tag: situation

Decision Points in Character Creation

By John
|
April 9, 2012
| 3 Comments
| A Piece of Work development, Game Design

While we’re generally all about Becoming Heroes, we’ve recently hit upon one part that is harder than it needs to be—character generation. Right up front, we ask you to decide eight traits, three circumstances, and three ties. We don’t give you a lot of guidance around selecting these traits and people get stuck around six […]

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Posted in %1$s Tagged %1$s 3 Comments

Recess!

By Kit
|
June 21, 2011
| No Comments
| Game Design, Game Design Community

So, this weekend past I went to NerdNYC’s Recess. Normally, of course, we Transneptune folk are off in Colorado, but I happened to be in town this weekend, and made the best of it. I met some nice folks and played in some good games (particularly one run by the inestimable Jenskot), and picked up […]

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Et in Arcadia Ego: the basic mechanics

By Kit
|
June 10, 2011
| No Comments
| Et in Arcadia Ego development

Et in Arcadia Ego is our game of Regency-era magicians. It owes a lot to Susanna Clarke, Jane Austen, Lord Byron, and Mary Shelley. It has also been a fickle beast. We’ve been hacking at it, tweaking it, revising it, overhauling it, again and again for the past few months. It’s very much been a […]

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Teaching Situation

By Kit
|
May 20, 2011
| 1 Comment
| Game Design

So, without a game from last night to write about, I’ll take the opportunity to take some other thoughts that have been brewing and talk about what I see as the intrinsic elements of a story game, and how to communicate them. To start with, there are four major elements to a story-game, as I […]

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  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

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  • Actual Play
  • Critical Theory
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