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Tag: traction

Traction

By Kit
|
March 2, 2011
| No Comments
| Game Design

It’s an ineffable quality. I think of it as traction, or grabbiness. It’s that quality that makes you just want to play something, and not just want to, but to know what you need to do in play. This character has to do this, to want this. This situation needs to explode in this fashion. […]

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