Skip to content
Transneptune Games

Transneptune Games

Menu
  • About Us
  • Our Games
  • Contact

Month: July 2011

Forums!

By Kit
|
July 28, 2011
| 2 Comments
| Transneptuniana

We have forums now. They’re quiet, but if you want to ask questions about our games, our development, or anything of the sort, they’re here: Transneptune Forums.

Read More »

Posted in %1$s Tagged %1$s 2 Comments

Cause and Effect

By Kit
|
July 28, 2011
| 7 Comments
| Et in Arcadia Ego development

I’ve been continuing to work on Et in Arcadia Ego, my Regency-magicians game. The current issue is how the magic in the game should work. For magic to be weird and a bit wild, it has to strain the boundaries of something very important to a story-game: cause and effect.

Read More »

Posted in %1$s Tagged %1$s 7 Comments

Game Master

By John
|
July 26, 2011
| 2 Comments
| Game Design, Lucid development

We’ve been talking a bit about games without GMs, particularly as we work up Lucid for the con. (Quick teaser: it’s an RPG about lucid dreaming. We think.) In so doing, it’s exposed an interesting point. The idea of what a “game master” is depends on the system you’re playing. Adversary? Guide? Prompt? All plausible […]

Read More »

Posted in %1$s Tagged %1$s 2 Comments

A Rose by Any Other Name

By John
|
July 22, 2011
| 5 Comments
| Game Design

I’ve brought up the unease with which I view things like The Big Model before, but I don’t think I’ve ever really explained why the whole mess gives me hives. Ironically, I haven’t had the words to express what my problem with it is succinctly. Now that we’re out of the woods with editing Becoming Heroes, I […]

Read More »

Posted in %1$s Tagged %1$s 5 Comments

Our first sale!

By Kit
|
July 20, 2011
| No Comments
| Transneptuniana

We’ve already sold two copies! I’m very excited. It’s like framing our first dollar and putting it up on the wall of our restaurant. If you’ve bought a copy, be sure to get in touch so that we can send you a PDF copy. Thanks, and we hope you like it.

Read More »

Posted in %1$s Tagged %1$s Leave a comment

Gen Con and Publishing News

By John
|
July 20, 2011
| 4 Comments
| Transneptuniana

Great news! We finalized our print layout and are ready to accept orders for Becoming Heroes. You can pick it up here. We’re still working on the PDF/digital formats—we’re hoping to create a full-size and tablet version, and should have them soon. This is the culmination of a year of work for us and we’re […]

Read More »

Posted in %1$s Tagged %1$s 4 Comments

Power to the People

By Kit
|
July 14, 2011
| No Comments
| Game Design

You’ve gotta do more than one thing. It really helps feed your brain. In my case, I’m a linguistics doctoral student. Right now, I’m taking classes at the LSA 2011 Summer Institute, which happens to be in Boulder this year. One of the classes I’m taking is about working with endangered languages, and particularly about […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

Grabby

By Kit
|
July 7, 2011
| No Comments
| Game Design

Some games have what I call “grabby”. That special something that makes you feel, viscerally, the desire to play them. For me, Dogs in the Vineyard has it. World of Darkness had it. It didn’t have it when I read it, but after playing it, Apocalypse World has it in spades. And I’m beginning to […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

Is There a More Pretentious Word for Pretentious?

By Austin
|
July 5, 2011
| 5 Comments
| Game Design

We at Transneptune Games have recently discovered that we are pretentious. This came to light while we were editing our game Becoming Heroes (which is the final title of In a Dragon-Guarded Land). One fine editor was kind enough to point out that our in-text language was a little on the pretentious side. At first we were […]

Read More »

Posted in %1$s Tagged %1$s 5 Comments

Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
  • Games Galore 2012
  • Lucid development
  • Play Process
  • Promotional
  • Transneptuniana

Archives

  • May 2017
  • March 2016
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • January 2015
  • December 2014
  • June 2014
  • May 2014
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011

Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
  • Games Galore 2012
  • Lucid development
  • Play Process
  • Promotional
  • Transneptuniana

Archives

  • May 2017
  • March 2016
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • January 2015
  • December 2014
  • June 2014
  • May 2014
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011

Powered by WordPress Transneptune Games 2022 | All Rights Reserved.