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Month: January 2012

Too many cooks in the story

By Kit
|
January 23, 2012
| 3 Comments
| Game Design

Once upon a time, I took a course in playwriting. I got a lot out of that course, but one thing in particular that stuck with me was the exhortation to stick with two characters, the two that the play is about. Add other characters only as they are necessary. Obviously, this is more a […]

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Posted in %1$s Tagged %1$s 3 Comments

Games Galore (2012?)

By John
|
January 21, 2012
| 4 Comments
| Game Design, Games Galore 2012

It’s been a remarkable couple of months of silence from me; considering how my default mode is wild speculation and baseless assumption, this is pretty atypical. Such is the way of a day job. Especially so, the day job that features “crunch-mode” prominently. Fortunately, Kit has been writing frequently. I’m continually reminded how awesome it […]

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Posted in %1$s Tagged %1$s 4 Comments

Smashing Dolls

By Kit
|
January 3, 2012
| 2 Comments
| Game Design

We’ve all made dolls: characters who are perfect just the way they are, and who we want to carefully protect from the dangers of a game. There can be many reasons for this—I know that when I play Shadowrun, the character creation minigame is time-consuming enough that I feel invested in the character as they […]

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Posted in %1$s Tagged %1$s 2 Comments

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  • Bully Pulpit Games
  • Daniel Solis
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  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
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  • Actual Play
  • Critical Theory
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