It’s been a remarkable couple of months of silence from me; considering how my default mode is wild speculation and baseless assumption, this is pretty atypical. Such is the way of a day job. Especially so, the day job that features “crunch-mode” prominently. Fortunately, Kit has been writing frequently. I’m continually reminded how awesome it is to collaborate with friends.
After an extended period of quiet my mind has been rebelling, driving spikes of ideas through every waking moment. Which is why I find JB Mannon’s Games Galore challenge compelling. It feels a lot like NaNoWriMo or Thing-A-Day; both of those are creative endeavors I participate in. After floating the idea with Kit and Austin and talking about what we wanted to do, we hauled off and created a game for January.
It’s called Alibi. Players are criminals just back from a heist that went terribly wrong and who are trying to place the blame on anyone else. We’ve only played it a few times, but I laughed more in one evening than the rest of the last two months combined. Play rotates around the group, with the active player asking questions like “Why weren’t the guards taken care of” or “Who called the cops?” while everyone else tries to explain why it wasn’t their fault. As everyone’s credibility runs thin, people’s true motivations are revealed.
Full rules are available here. Give it a try and let us know what you think.