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Month: February 2012

Attention and Interaction

By Kit
|
February 28, 2012
| 1 Comment
| Game Design

This is a small idea I’ve been batting around. Let’s see if it makes sense. A game is, among other things, a system for manipulating the attention of the participants. Games I like, I’ve noticed, tend to move your attention back and forth through the fiction and the mechanics, sometimes by convincing you that they’re […]

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Posted in %1$s Tagged %1$s 1 Comment

It’s Westerns all the way down

By Kit
|
February 22, 2012
| 1 Comment
| Game Design

So, the other weekend, I was in Oakland and met up with the wonderful Ryan F. Macklin from the Internet. Over dinner, he brought up Kenneth Hite‘s analyses of the Western as a genre. Granted, me telling you this is third hand, but the big points I took away were that: the Western is, at […]

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Systems Per Principle

By John
|
February 17, 2012
| No Comments
| A Piece of Work development, Game Design

It’s been a while since we’ve made as much good progress as we did tonight on Piece of Work. We’ve had trouble developing the game. At its core, there have always been problems with its cohesion. On one side, we want a game with cyberware and grit. On another side, we want it to play […]

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The Group

By Kit
|
February 9, 2012
| No Comments
| Game Design

This is some follow-on from my musing about too many protagonists. When we sit down to play a role-playing game, there are three to seven of us (more or less) who want to make a narrative about a bunch of characters. Great. Depending on the game, one of us might play a more general role, […]

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Small Stakes

By Kit
|
February 8, 2012
| No Comments
| Game Design

We’ve been playing an ongoing game of Apocalypse World. It’s pretty great, as many of you know. Last night’s session left me with a half formed thought. Apocalypse World does a thing with stakes that I love: it forces you to keep them small. Now, sure, it’s not a conflict resolution system, in the usual […]

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Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
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  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
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  • Game Design Community
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