Transneptune Games

warm games, cold nights

Small Stakes

We’ve been playing an ongoing game of Apocalypse World. It’s pretty great, as many of you know. Last night’s session left me with a half formed thought. Apocalypse World does a thing with stakes that I love: it forces you to keep them small.

Now, sure, it’s not a conflict resolution system, in the usual sense. You can’t name your stakes, for a start! The moves dictate what they can be, and so they stay small.

That’s all. I’m not sure what to do with that yet. Your thoughts?