Small Stakes

We’ve been playing an ongoing game of Apocalypse World. It’s pretty great, as many of you know. Last night’s session left me with a half formed thought. Apocalypse World does a thing with stakes that I love: it forces you to keep them small.

Now, sure, it’s not a conflict resolution system, in the usual sense. You can’t name your stakes, for a start! The moves dictate what they can be, and so they stay small.

That’s all. I’m not sure what to do with that yet. Your thoughts?