So, short update: I just ran a small playtest of Ryan Macklin’s Mythender with Quinn Murphy of Thoughtcrime Games. If you’ve got 2 hours 20 minutes to watch other people play a game, it’s up over here.
The game’s great. Check it out!
warm games, cold nights
So, short update: I just ran a small playtest of Ryan Macklin’s Mythender with Quinn Murphy of Thoughtcrime Games. If you’ve got 2 hours 20 minutes to watch other people play a game, it’s up over here.
The game’s great. Check it out!
So, I think Primetime Adventures is a great game. So great a game, that we might well ask why we don’t just use it for everything. Well, because of reasons.
Let me unpack that a bit. Some time ago, I was promulgating the notion that most of what makes a successful instance of RPG play is shared genre-expectations among the people at the table. I still think that this is true.
Primetime Adventures is a game with some powerful mechanisms for getting everyone at the table to share those genre-expectations. It’s a one-two punch: first the pitch, where everyone at the table gets in the same general area of idea-space, and then fanmail, which works ((When it works. It can and does fail.)) as a feedback mechanism to let players tell each other “yes, more of that, please!” (more…)