We like to divide things, I guess. Often, it’s into binaries. Today, it’s a troika.[1]

There are three things I’m currently thinking about in RPG design, and those are story, emotional response, and interaction.

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  1. I feel that word is very appropriate in this case; like a troika, these three are distinct, but must work together to bring everything forward. []
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And we’re back. Great time, saw and played with many great folks. We’re working on decompressing a bit, and then expect some more posts to be queued up here. Thanks to everyone who made it great!

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Wow, this snuck up on us! Gen Con is happening in a little over a week. We’ll be there, all four of us! No booth this year, but we’ll be at Games on Demand playing and running our games and others. Come find us!

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