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Month: June 2013

Sell Your Indie Game Like A Gecko

By Kit
|
June 17, 2013
| No Comments
| Game Design Community

Today, a guest post from our illustrator and sales expert, Allie McCarthy. So—you’ve made an awesome indie game. This is the part when you get to take a moment to fully and un-ironically congratulate yourself. Seriously. You just accomplished something amazing, and you deserve credit for it. Also, you’re going to need to feel really, […]

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  • Bully Pulpit Games
  • Daniel Solis
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  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
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