I’ve been mulling over the idea of playtests-as-studies. I’ve been thinking particularly about a recent conversation I had with the inimitable Avery Mcdaldno, wherein they suggested that, for a game you intend to Get Out Into the World, you have a limited budget (maybe, say, 4 to 40) of playtests. And so each one has to drive the game forward, but also, you will never get it just right or, dare I say it, perfect.

So, what do we do with that? How do you spend your playtests, allot your studies? What do you need to get filled in first, and what can wait to be done in the detail work, the finishing touches?

I dunno. But I’m curious to find out. I suspect strongly that a lot of the getting-better-at-making-games lies in this space.

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