Or really, ask?

How about this: the players are engaged in improv, with the general topic as the premise of your game. You’re kind of observing, sitting back and throwing a wrench in the works every time they get too comfortable, and nudging them back into the theme every time they drift too far. What do you ask, what do you suggest, what do you say to make that happen?

The first draft of this post was a lot of inside baseball, and so to counteract that, I’m gonna try to go heavy on the examples.

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I ran a little playstorm of Et in Arcadia Ego this weekend. It was very informative! One of the best things to come out of it was that, while there are many changes to make, I did not have to rip everything down and start from the ground up again, which is a sign of forward progress.

However, I wanted to talk a bit about the particular observations that struck me in analyzing what worked and what didn’t.

There were two big things: the cognitive load of “does this rule kick in?” and the attention load of “how long does this rule take to sort out before we can continue the moment of fiction we were in?”

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