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Category: Play Process

The Art of the Opening Scene

By Kit
|
May 30, 2017
| 1 Comment
| Play Process

Tell me if this is familiar: you’re playing an RPG, it’s the first session, and you’ve just wrapped up all the background stuff—who your characters are, how they’re related, where they fit in the world. You are ready to really start playing. The GM (maybe that’s you!) opens their mouth and… wait a minute. How do […]

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Posted in %1$s Tagged %1$s 1 Comment

Becoming Heroes Fast Character Generation

By John
|
September 4, 2012
| 1 Comment
| Play Process

So, having recently worked up a number of characters for one shots at Gen Con, I needed to figure out a way to make a lot of characters quickly. If we ever print a revision to Becoming Heroes, one thing I want to change about the book is to write a lot more advice about […]

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Vulnerability and Trust in RPGs

By John
|
June 4, 2012
| 2 Comments
| Play Process

When we came up with the Circumstances system in Becoming Heroes, I’d thought we’d hit upon a really awesome mechanic that allows for fantastic moments of awesome. And I still do. But that observation has been tempered in a number of ways in the last year, and it deserves reconsideration. Let me fill in some […]

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Choice establishes Meaning

By John
|
May 14, 2012
| No Comments
| Play Process

More and more these days, I am fascinated by the power and role of decisions. Decisions create buy-in, generate unexpected outcomes, and provide drama. As I’ve come to see it, most of all, decisions provide meaning. But not all decisions create meaning—to do that, a decision needs to be personal, needs to have weight, and […]

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Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
  • Games Galore 2012
  • Lucid development
  • Play Process
  • Promotional
  • Transneptuniana

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