So, I’ve been posting to G+ these snippets: they’re a little too small and underdeveloped for the blog but I thought I’d do a round-up and save them here. If you want to know more about how Piece of Work is going, take a look over here:

On the topic of damage.
On the topic of perspectives.
On the topic of the core mechanic.
On the topic of purchasing gear.

There’ll probably be more as we finish our final playtesting and toss around more rules edits. Hope you enjoy!

They say that a picture is worth a thousand words. I think that character sheets are the pictures of the games they’re from. With that in mind, here’s a sneak peak into Piece of Work.

Piece of Work character sheet

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So, short update: I just ran a small playtest of Ryan Macklin’s Mythender with Quinn Murphy of Thoughtcrime Games. If you’ve got 2 hours 20 minutes to watch other people play a game, it’s up over here.

The game’s great. Check it out!

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So, we’ve been too caught up in the excitement of Gen Con to mention this, but we’ve made and released a little game called Lucid. It’s about being in a shared lucid dream. It’s good and fun and weird and free. Check it out.

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