We’re nearly at the end, folks. Let’s do this.
Last night was Gregor Hutton’s 3:16 Carnage Amongst the Stars, a game of space marine bug-killing action and self-psychologizing flashbacks. I’ve been interested in playing this game for years, but have only now gotten the chance. I’ll be straight: it didn’t work for me, largely because of the setting. But I’ll do my best to give it a fair analysis. The others—Austin, who ran it, John, Dan and Thaddaeus, all, I think it’s fair to say, straight-up enjoyed it.
It was very clear that a lot of the game happens in the progression of missions, which we weren’t able to do with a tasting. With only one session, the interesting effects of promotion and conflicting orders for the various ranks couldn’t become apparent. Each character could get no more than one Flashback, and thus very little development beyond their initial reputation. But we could feel all that lurking under the surface, for use in future play.