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Tag: Apocalypse World

Small Stakes

By Kit
|
February 8, 2012
| No Comments
| Game Design

We’ve been playing an ongoing game of Apocalypse World. It’s pretty great, as many of you know. Last night’s session left me with a half formed thought. Apocalypse World does a thing with stakes that I love: it forces you to keep them small. Now, sure, it’s not a conflict resolution system, in the usual […]

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Continuing Content

By Kit
|
September 11, 2011
| 7 Comments
| A Piece of Work development, Et in Arcadia Ego development, Game Design

(Ramble warning.) You know what’s great? Buying a game, being a fan of it, being able to go to your friendly local game store and get more for that game and incorporate it into your play, reinvigorating it and helping you keep enjoying this game you love. Or maybe you don’t even have to buy it, […]

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Depth and Breadth

By Kit
|
August 9, 2011
| No Comments
| Game Design

I’ve been talking with Alex P. about the theory of multi-party Magic: the Gathering games. He brought up the idea of exploration of the design space as a valuable resource. Magic‘s designers have defined a large and interesting (but easy-to-grok) design space, and have gradually been exploring it. So, I’ve been wondering how this might […]

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Game Master

By John
|
July 26, 2011
| 2 Comments
| Game Design, Lucid development

We’ve been talking a bit about games without GMs, particularly as we work up Lucid for the con. (Quick teaser: it’s an RPG about lucid dreaming. We think.) In so doing, it’s exposed an interesting point. The idea of what a “game master” is depends on the system you’re playing. Adversary? Guide? Prompt? All plausible […]

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Game Tasting: Apocalypse World

By Kit
|
May 17, 2011
| 11 Comments
| Game Design

I know, we’re late to the party. The internet has been very excited about Vincent Baker’s Apocalypse World for some time now, but we’ve only just gotten to play it. I’m not going to spend a lot of time explaining the game, because at this point I figure you’re all familiar with it. What I will […]

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Game Tasting Week

By Kit
|
May 15, 2011
| 1 Comment
| Game Design

So, this coming week, we of Transneptune (with some friends) are going to spend this coming week trying a different game every night. And we’re gonna post about it. Here’s the schedule: Monday: Apocalypse World Tuesday: Don’t Rest Your Head Wednesday: Primetime Adventures Thursday: How We Came to Live Here cancelled due to illness. Friday: 3:16 Carnage […]

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  • Rob Donoghue
  • Ryan Macklin
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