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Tag: authority

Vulnerability and Trust in RPGs

By John
|
June 4, 2012
| 2 Comments
| Play Process

When we came up with the Circumstances system in Becoming Heroes, I’d thought we’d hit upon a really awesome mechanic that allows for fantastic moments of awesome. And I still do. But that observation has been tempered in a number of ways in the last year, and it deserves reconsideration. Let me fill in some […]

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Posted in %1$s Tagged %1$s 2 Comments

Chekhov’s PC

By John
|
March 19, 2012
| No Comments
| Game Design

One thing we haven’t talked much about here is character flags—things about a character that signal what kinds of story elements interest the player. For example, if one of your players has a character with lot of skill in picking locks, then probably you need to throw some locks at that character. This is a […]

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Game Master

By John
|
July 26, 2011
| 2 Comments
| Game Design, Lucid development

We’ve been talking a bit about games without GMs, particularly as we work up Lucid for the con. (Quick teaser: it’s an RPG about lucid dreaming. We think.) In so doing, it’s exposed an interesting point. The idea of what a “game master” is depends on the system you’re playing. Adversary? Guide? Prompt? All plausible […]

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Power to the People

By Kit
|
July 14, 2011
| No Comments
| Game Design

You’ve gotta do more than one thing. It really helps feed your brain. In my case, I’m a linguistics doctoral student. Right now, I’m taking classes at the LSA 2011 Summer Institute, which happens to be in Boulder this year. One of the classes I’m taking is about working with endangered languages, and particularly about […]

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What’s a GM for?

By Kit
|
March 8, 2011
| No Comments
| Game Design

Just a reminder: we’re not going to be posting as much until we get In a Dragon-Guarded Land out the door. We’re aiming for the first of April, but that release date may be a joke. I’m a big fan of Bully Pulpit’s games. Lately, we here have been playing some Fiasco, and dissecting it […]

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  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
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  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

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  • A Piece of Work development
  • Actual Play
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