Skip to content
Transneptune Games

Transneptune Games

Menu
  • About Us
  • Our Games
  • Contact

Tag: blank pages

That Old Blank Page

By Kit
|
June 1, 2011
| No Comments
| Game Design

Do you write? Even if you don’t, you know about it because writers write about it. You sit down, intending to write, and instead just stare at that blank page for a while. You get up, clean the kitchen. You sit back down. If you’re like me, you realize that there’s a problem on your […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

Weighted Random Number Generators and Narrative

By Kit
|
May 27, 2011
| No Comments
| Game Design

By now, I expect everyone who reads this has seen the recent XKCD, and read the hover text: (For the record: the hover text says “Also, all financial analysis. And, more directly, D&D.”) What do we make of this? There’s a lot of (I think fruitless) argument one could have back and forth over whether […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

Traction

By Kit
|
March 2, 2011
| No Comments
| Game Design

It’s an ineffable quality. I think of it as traction, or grabbiness. It’s that quality that makes you just want to play something, and not just want to, but to know what you need to do in play. This character has to do this, to want this. This situation needs to explode in this fashion. […]

Read More »

Posted in %1$s Tagged %1$s Leave a comment

Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
  • Games Galore 2012
  • Lucid development
  • Play Process
  • Promotional
  • Transneptuniana

Archives

  • May 2017
  • March 2016
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • January 2015
  • December 2014
  • June 2014
  • May 2014
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011

Links

  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
  • Galileo Games
  • Go Play
  • Lumpley Games
  • Margaret Weis Productions
  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
  • Critical Theory
  • Et in Arcadia Ego development
  • Game Design
  • Game Design Community
  • Games Galore 2012
  • Lucid development
  • Play Process
  • Promotional
  • Transneptuniana

Archives

  • May 2017
  • March 2016
  • July 2015
  • June 2015
  • May 2015
  • April 2015
  • January 2015
  • December 2014
  • June 2014
  • May 2014
  • June 2013
  • May 2013
  • April 2013
  • March 2013
  • November 2012
  • October 2012
  • September 2012
  • August 2012
  • July 2012
  • June 2012
  • May 2012
  • April 2012
  • March 2012
  • February 2012
  • January 2012
  • December 2011
  • November 2011
  • October 2011
  • September 2011
  • August 2011
  • July 2011
  • June 2011
  • May 2011
  • April 2011
  • March 2011
  • February 2011
  • January 2011

Powered by WordPress Transneptune Games 2022 | All Rights Reserved.