Last night was Fred Hicks’s Don’t Rest Your Head. Again, I won’t talk much about the structure of the game, but rather how we reacted to it and what we got out of it.
Four of us played: me, John, and our friends Eric and Avedan. I ran it. As the book warned, there was little motivation for the characters to meaningfully interact and overlap, so there ended up being, largely, three different stories. A guidance counselor, a shipping logistics manager and a writer all fell into the Mad City for one reason or another, and went in some interesting directions. The setting really shone with the guidance counselor in particular, as he decided to head right to the High School and do what he could to get a job there. For anyone familiar with the setting, that’s a chilling notion.