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Tag: Dread

Decision Points in Character Creation

By John
|
April 9, 2012
| 3 Comments
| A Piece of Work development, Game Design

While we’re generally all about Becoming Heroes, we’ve recently hit upon one part that is harder than it needs to be—character generation. Right up front, we ask you to decide eight traits, three circumstances, and three ties. We don’t give you a lot of guidance around selecting these traits and people get stuck around six […]

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Posted in %1$s Tagged %1$s 3 Comments

A Circulatory System

By Kit
|
February 21, 2011
| 6 Comments
| Game Design

Here’s an idea that I’ve been hashing out with my friends Alex and Amir, neither of whom have enough internet presence to link to, sadly. Looking at games like Mouse Guard and Dread, we started thinking about limited resources, particularly resources-for-action, and refresh mechanics. Let me unpack that a bit. Both games very nicely constrain […]

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Posted in %1$s Tagged %1$s 6 Comments

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  • Bully Pulpit Games
  • Daniel Solis
  • Deadly Fredly
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  • Rob Donoghue
  • Ryan Macklin
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