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Tag: game tasting

Dog Eat Dog

By John
|
November 28, 2012
| 1 Comment
| Actual Play

Kit, Austin, and I sat down to play Dog Eat Dog last night on a whim. I wanted to do something but we didn’t have formal plans, so Kit listed off all the games we’d been meaning to play, and I picked the smallest one. I think all of us were just slightly lower energy […]

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Game Tasting 2: How We Came to Live Here

By Kit
|
October 17, 2011
| No Comments
| Game Design

Game Tasting 2 closed out with How We Came to Live Here. It underscored the theme of this game tasting week, which is that expectations need to be managed. We went into it having not noticed quite how long set-up could take. After two hours of making characters and making the village, we were spent. Had […]

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Game Tasting 2: Annalise

By Kit
|
October 16, 2011
| No Comments
| Game Design

Thursday night was Annalise, a near-perfect game of Gothic horror. This was the best game I’ve played since Apocalypse World, with which it shares some ancestry. The game says that it’s “written in the tradition of role-playing games, but works in different ways”, and that’s true. It’s pretty deep in post-Forge indie-brain-damage land,1 but if […]

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Game Tasting 2: Lady Blackbird

By Austin
|
October 15, 2011
| 1 Comment
| Game Design

I was excited to play Lady Blackbird after the years and years of hearing people talk about it. Secrets! Airships! Magic! I was also curious how a game who’s core rules can fit on half a page would work given that the best rules section I’ve ever read was the very lengthy rules and commentary […]

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Game Tasting 2: Doom

By John
|
October 14, 2011
| 3 Comments
| Actual Play

So, when we were unable to muster the energy to play Misspent Youth, we decided to try out the board game Doom. At first, I had confused it with the game Frag—a frantic, devil-may-care interpretation of death-match style play. But Doom is more of the “first-person mode” interpretation. It’s from the same family lineage as […]

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Game Tasting 2: Do: Pilgrims of the Flying Temple

By Kit
|
October 13, 2011
| 1 Comment
| Game Design

Edited to add: I don’t much talk about the mechanics of the game in this post. If you want, I can expand in the comments. It’s pretty short and sweet. Last night, we played Do: Pilgrims of the Flying Temple, by Daniel Solis. It was a blast. Earlier that day, Daniel had tweeted saying that […]

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Game Tasting Week 2!

By Kit
|
October 10, 2011
| 1 Comment
| Game Design

So, you might recall the game tasting we did a bit ago. We’re going to do it again this week! On the menu are: Monday: Lady Blackbird Tuesday: Misspent Youth (replaced with Doom) Wednesday: Do: Pilgrims of the Flying Temple Thursday: Annalise Friday: How We Came to Live Here As before, the discussion and dissection should […]

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Game Tasting: A Taste for Murder

By Kit
|
May 22, 2011
| 2 Comments
| Game Design

And Game Tasting Week comes to a close, with Graham Walmsley’s A Taste for Murder. Great fun was had all week. We played with me, Allie, Kate and Seth. Importantly, we didn’t get to actually finish the game, due to starting late. But the late start was in turn due to watching Gosford Park, so […]

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Game Tasting: 3:16 Carnage Amongst the Stars

By Kit
|
May 21, 2011
| 4 Comments
| Game Design

We’re nearly at the end, folks. Let’s do this. Last night was Gregor Hutton’s 3:16 Carnage Amongst the Stars, a game of space marine bug-killing action and self-psychologizing flashbacks. I’ve been interested in playing this game for years, but have only now gotten the chance. I’ll be straight: it didn’t work for me, largely because […]

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Game Tasting: How We Came to Live Here

By Kit
|
May 20, 2011
| 1 Comment
| Game Design

Sadly, this game didn’t happen. John was due to facilitate it (it’s sort of a two-GM system, so I won’t say “run”), but he was ill, and so we canceled. I’ll take the opportunity to gather my mental juices and post something else today, though. There have been some thoughts that are more general than […]

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  • Daniel Solis
  • Deadly Fredly
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  • One Thousand One
  • Rob Donoghue
  • Ryan Macklin
  • Story Games
  • The Impossible Dream
  • The Mighty Atom

Categories

  • A Piece of Work development
  • Actual Play
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