Back to grinding the “mechanics are important” axe! I want to talk about a concept that comes from sociology—marked traits—and how it applies to role-playing games.
Certain RPGs hold a privileged status when compared to smaller production games. D&D, and to some extent the World of Darkness, are two such games. These systems are considered “normal” from a mechanical view. Their traits are unmarked while other games are noted for the ways in which they differ from this status quo.