A Piece of Work has a long, sordid history. It originally started out as a zombie “survival” RPG called Do Not Go Gentle—a game which might get made at some point, but which we had trouble nailing down. Then it became a kind of straight up cyberpunk game with heavy existential themes. Finally it settled nicely into a genre that seems to call itself cybernoir. I’ve made reference to it in my last post. The term is by no means RPG-specific, and is used to describe a lot of different works.

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